When we were told that H. was being posted abroad, I got scared. Actually, let me rephrase that. I’m not ashamed to admit that I was terrified. I knew it was coming, but I’d hoped that… I dunno… they’d forget about her. Forget to tell her to move. Or they’d say that they wouldn’t need her to start until August.
August 2010.
It was not to be. We got word last week that she’s due to start on May 7th. Barely a month from now. So time is against us.
Last week, I handed in my notice. I’ve worked in this company for five years now, and it was such a surreal feeling to be finally saying the words “I quit.” I’d wanted to say them for a long time now. I’d almost said them a few times, when things got really tough, when I desperately wanted a change of scenery. But something always had held me back. Stability? You can’t really call this place “stable.” Job satisfaction? Best skip that one. Security? Maybe - a steady pay cheque is a thing of beauty. Most likely, I stayed because of two things: the prestige of working for this company, and the people I work with.
As a geek, especially a games geek, this is a very prestigious company to work for. The sense of geek pride is enormous, especially given its reputation within the Irish software industry. It might not be as big as Google, but sometimes it feels like this is a good thing. With a small team, it feels more select: the elite of the elite, the ubermensch.
And as for the people, well… I’ll miss them more than the job.
It feels like it’s coming close to the last day of school. Weird, mixed feelings of relief and regret. The door of opportunity has been flung open! I am master of my own destiny once again! There is nothing I can’t do!
Nothing, that is, except work with my friends like this again.
Needs Linux installed on your iPod, and also needs you to run the exectuable manually. Is it technically still a virus when you have to jump through a bunch of hoops to run it yourself? Kaspersky spent ACTUAL money researching this thing? boggle
When I was doing the screenwriting course, we were constantly being reminded of one of the golden rules of writing: Show, don’t tell - describe the scene through actions, rather than words.
And this is why I love The Wire so much. Everything is shown, not told. The writers assume the audience is smart enough to figure out what the characters are doing, without resorting to have the characters ask each other what they are doing.
There’s a perfect example of this in Episode 4 of Season One, “Old Cases”. This is the entire dialogue (taken from the subtitles on the DVD) between McNulty and Bunk as they dig through an old crime scene. Gold star if you can figure out their actions from their dialogue.
Orders Disney to hand over all copies because scenes shot in a nuclear facility could provide information to terrorists. No, it’s still not April Fool’s day.
If we weren’t but a few days off from April Fool’s day, I probably wouldn’t have such a hard time believing this. This is the video equivalent of the Beatles teaming up with the Rolling Stones to form the world’s greatest band. Why, there’s no way this could not be awesome!
Uh…
TOKYO (March 28, 2007) - SEGA® Corporation and Nintendo Co. Ltd. today made a historical announcement that two of the biggest icons in the entertainment industry, Mario™ and Sonic™, are joining forces to star in Mario & Sonic at the Olympic Games. Developed for the Wii™ video game system and the Nintendo DS™ system, this momentous agreement marks the first time these two renowned stars have appeared together in a game.
Published by SEGA across Europe and North America, and published by Nintendo in the Japanese market, Mario & Sonic at the Olympic Games will be available for Christmas 2007 and is licensed through a worldwide partnership with International Sports Multimedia (ISM), the exclusive interactive entertainment software licensee of the International Olympic Committee (IOC).
In Mario & Sonic at the Olympic Games, players will compete in events that take place in environments based on the official venues of the Beijing 2008 Olympic Games. Using a supporting cast of characters from the amazing worlds of both Mario and Sonic, gamers will be able to compete as or against a range of lovable personalities including Mario, Sonic, Luigi™, Knuckles™, Yoshi®, Tails™ and more. Innovative usage of the Wii and DS control systems to maneuver a favourite character will allow players to race the likes of Mario and Sonic down the 100m track, engage in exhilarating rallies in table tennis and churn water in a swimming heat, all while competing for the much sought after gold medal.
“We are thrilled to partner with Nintendo and ISM on this groundbreaking title,” said Hisao Oguchi, President and Chief Operating Officer, SEGA Corporation. “For the first time, two of the world’s greatest games’ characters come together to compete in the world’s greatest sporting event and we couldn’t be more excited.”
“Mario and Sonic have been respectful rivals since the early days of video games,” says Shigeru Miyamoto, Senior Managing Director and General Manager, Entertainment Analysis and Development Division, Nintendo Co., Ltd.. “In fact, for a long time they have been discussing the possibility of one day competing against each other. Now that they have been given the perfect opportunity to meet at the Olympic Games, we may finally learn who is actually faster, Mario or Sonic?”
“The Olympic Games represent the true spirit of competition and passion,” said Raymond Goldsmith, Chairman and Chief Executive Officer of ISM. “Bringing together intensely competitive and fun characters like Mario and Sonic in an Olympic setting helps showcase the sports of the Olympic Games in a new and compelling way for all generations."
We recently went through our books and decided what we were and weren’t bringing to Rome. The His Dark Materials books were a definite “bring”, even though I’ve read them all at least twice already.