Best Games I Played in 2019

Previously: 2013, 2014, 2015, 2016, 2017, 2018

I realise we’re more than a third of the way through 2020 already but what with one thing and another, now seems like an ideal time to sit in and bang outa couple hundred words on something that no-one cares about. As with previous years, normal caveats apply: I have two small children and limited free time (which is why this post is being written in April), so I missed a lot of big-budget games that, had I played them probably would have appeared on here. 1

What the Golf?

I thought this was going to be just a good golf game. Now, let me make it clear that there’s nothing wrong with being just a good golf game. Last year’s Golf Story was a good golf game and ended up being one of my favourite games of the year. But What the Golf is so much more than just a golf game. The first level is straightforward, you pull down and release to knock a ball to the flag. The second level, you pull down and release and the golf club flies forward, and you have to make the club hit the flag. And the game continues in this manner, getting more and more wild and creative and wildly creative on each level. At one point, about halfway through, it starts making golf versions of other popular games, so you’ll get Super Meatboy with golf. Or Portal with golf. This was the most fun I’ve had with a game all year. (It’s also the most frustrated I got with a game, but that’s another post).

The Outer Wilds

I guess this is best described as a science fiction archaeology game? You launch your spaceship, visit different planets, and I guess that could describe the entire game, if you wanted it? I mean, there’s nothing driving you forward in the game except your own curiosity. But it rewards that curiosity better than any other game I can think of. And I loved it so much because of that. More games like this, please.

Heaven’s Vault

Typical. You wait your whole life for a science fiction archaeology game and two come along at once. This one is done by the people who made 80 Days, so as you’d expect, it has much more straightforward narrative than Outer Wilds (i.e. it acts and feels like a choose-your-own-adventure game). But the puzzles in this one are so cleverly constructed. You start uncovering alien artefacts and, through them, you start learning an entirely new language, creating meaning via logic and context, just like learning a real language. When the pieces started falling into place, I felt like a genius. Again, more games like this, please?

Death Stranding

I found the last few Metal Gear Solid games a little too much for me to handle, but I really liked Death Stranding so I want to say that Death Stranding is like a Hideo Kojima game with most of the Kojima-ness washed off. But even that’s not entirely true because this is an incredibly Kojima game. I think it’s because it’s got all his heart and his creativity but none of the dark cynicism? Despite the bleak setting, Death Stranding is a game about hope and I can’t think of anything we need more in 2019.

Tetris Effect

Technically this came out in 2018 but I played it for the first time in VR in 2019 and I’m usually pretty strict about such things but honestly, this was the closest I came to having a religious experience all year.

Legend of Zelda Cadence of Hyrule

I hadn’t played the original Crypt of the NecroDancer so the mechanic of this took me a while to get used to. Basically, it’s a rhythm-based Zelda game, where you need to move and fight on the beat. But once you settle into it, it works really well as a Zelda game and the art style is gorgeous. I just wish there was more of it.

Dragon Quest Builders 2

I’m probably in the minority here, but I’m not a fan of Minecraft’s story mode. It feels unnaturally bolted on to what is, essentially, just a Lego sandbox. Dragon Quest Builders 2 has the opposite problem: it has a wonderful story mode (I hadn’t played DQB1 or many of the DQ games before 8 so I’m not big into the lore and I still enjoyed it), to the point where every time it presented me with its creative mode, I wasn’t that interested. “Hey did you know you can build up a town for these people with all sorts of different buildings like bedrooms and saloons and showers and toilets?” “IDGAF give me the next bit of story”. I haven’t been pulled through a game like this in a while.

Star Wars Jedi: Fallen Order

The best Star Wars game since Knights of the Old Republic? I loved how it didn’t shy away from its Star Wars-ness and didn’t just wear it like a coat of paint over a generic sci-fi game. I’m not sure the Dark Souls influence really works in this game: the controls aren’t as good or reliable as they need to be to hang with the Souls games, but that’s a minor complaint for what is an otherwise great game.

Luigi’s Mansion

This was a lovely little palate cleanser of a game. It’s so light and delicious and every time I felt myself losing interest because it’s too light, the game would do something delightful and draw me back in again.

Ori and the Blind Forest

Again maybe another cheat because this is an old game, but it only came out on Switch in 2019 and that’s the first time I played it. And I feel weird about putting it on here because technically I hate-played it. Remember I mentioned above about how Fallen Order’s controls weren’t as precise as they needed to be? Ori’s controls are exactly as precise as they need to be. It’s a beautiful game from that point of view. And after a few hours, when you’ve unlocked most of your abilities and can chain together some beautiful moves, it’s a wonderful flow game. That is then completely ruined by some of the worst set-pieces I’ve ever seen that rely almost entirely on failure and memorisation. I loved this game. I hated this game.


  1. Just wanted to mention that I did, however, finish Diablo 3 because the switch is the perfect platform for this game because it meant I could chip away at this game in five-minute doses. ↩︎

Protecting Lives & Liberty: How Contact Tracing Can Foil COVID-19 & Big Brother »

There’s an old, not very funny joke about the two hardest things in computer science being cache invalidation, naming things, and off-by-one errors.

But I’d like to add that the real hardest thing is taking complicated concepts and explaining them in simple language so that even non-computer-people can comprehend them. And that’s something Nicky Case is great at. Along with security & privacy researcher Carmela Troncoso and epidemiologist Marcel Salathé, Nicky came up an explanation of how DP-3T works that is so great, so understandable that I’d feel comfortable showing it to my mother so she could make sense of it.

The reason I’m linking to it, besides it being a great example of how to do explainers like this properly, is that this is kiiiinda like the model proposed by both Google and Apple for their contact tracing protocol, and that’s probably something that’s going to become incredibly important over the next few months so it’s important people understand it.

How the Death of iTunes Explains the 2010s - The Atlantic »

What the idealized iPhone user and the idealized Gmail user shared was a perfect executive-functioning system: Every time they picked up their phone or opened their web browser, they knew exactly what they wanted to do, got it done with a calm single-mindedness, and then closed their device. This dream illuminated Inbox Zero and Kinfolk and minimalist writing apps. It didn’t work. What we got instead was Inbox Infinity and the algorithmic timeline. Each of us became a wanderer in a sea of content. Each of us adopted the tacit—but still shameful—assumption that we are just treading water, that the clock is always running, and that the work will never end.

This might be one of the best essays on technology (and my favourite topics: the internet that was and the internet that could have been) that I’ve ever read.

Uses

All the things I use on a day-to-day basis. For more lists of the things people use, check out uses.tech.

Last updated: 2024-23-09

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Cards Against Humanity Purchases Satire Site ClickHole From G/O Media »

I’ve already mentioned how much I don’t like Cards Against Humanity as a game, but I really admire them as a company. They’re constantly doing interesting things like buying a private island and giving 1 sq ft to each of their subscribers. This time, they’ve bought ClickHole and turned it into an independent, majority employee-owned company.

Basecamp Guide to Internal Communication »

I work remotely with a team that’s spread across Europe and I just before Christmas, I calculated that I lost a full third of my week to video calls, most of which should have been emails. So I read this and shouted OMFG YES to almost every point. Obviously, every team is different and this guide isn’t a one-size-fits-all solution (nor does it claim to be) but there’s so much in here to take on board.

(Until I sort out my professional blog, you’re just going to have to put up with the occasional work/devops related post on here, sorry about that.)

Internet via Email

Knowing there’s a real risk of this blog turning into “old man yells at cloud1”, here are few thoughts, sort of connected.

First there was Dan Frommer talking about his first year of running a subscription newsletter:

Social media continues to strengthen direct relationships between readers and writers. The internet has made discovery easier for quality, niche publications. (Though that is probably the biggest hurdle.) Email remains an amazing delivery and distribution method for timely written content.

Here’s John Gruber’s take on this:

And readers love newsletters. Websites are getting harder and harder to read. Paywalls forget who you are on a seemingly weekly basis. Websites put interstitial popovers directly over the content you’re trying to read. Videos are set to autoplay. How many times are you supposed to tell the same goddamn website whether you’ll accept their fucking cookies? It’s like they’re purposefully making it hard to read. Newsletters have none of that. They’re just easy and fun to read. The web can and should be that way too, but all too often it’s not.

It’s a fair point - websites are, for the most part, terrible content delivery mechanisms. Which makes me think that maybe RMS, as shitty as he could be, might have hit on something when he talked about the way he consumes the internet

I generally do not connect to web sites from my own machine, aside from a few sites I have some special relationship with. I usually fetch web pages from other sites by sending mail to a program (see https://git.savannah.gnu.org/git/womb/hacks.git) that fetches them, much like wget, and then mails them back to me. Then I look at them using a web browser, unless it is easy to see the text in the HTML page directly. I usually try lynx first, then a graphical browser if the page needs it (using konqueror, which won’t fetch from other sites in such a situation).

Incidentally, I’ve recently moved my RSS from Inoreader to Feedbin and one of the features that drew me away was the newsletter-to-rss gateway - you get a unique email address with which you can sign up for newsletters and they automatically get created as RSS feeds for you. Which means you can read the content in RSS2. So I’ve spent my day unsubscribing with my email address and re-subscribing with my Feedbin address and my email inbox feels so much lighter and fresher and how an email inbox should feel3.


  1. :goodjoke: ↩︎

  2. which is how the internet was going until Google Reader killed RSS ↩︎

  3. I have a strict policy regarding notifications on my phone - no notifications unless they came from a human being directly to me. I don’t see why my email should have a different policy. ↩︎

2019 Movie Trailer Mashup

While we wait for David Ehrlich’s video of his best films of 2019 (which are still the high water mark for this kind of thing - 2018, 2017, 2016, 2015, 2014, 2013, 2012), Sleepy Skunk has put together a pretty great mashup of some of the trailers from the year.

I’ve probably seen maybe a quarter of the films in this video, and of the one’s I’ve seen, not all of them were particularly great (I wasn’t, for example, a fan of Midsommar. In fact, I think Ari Aster might be a complete charlatan), but in the context of this mashup, they all looked amazing. Which made me think maybe Errol Morris was right when he said

I believe that there are no good movies, no good books, no good music compositions just great scenes, great passages, great moments.

(Except for Mad Max: Fury Road. That is a perfect movie.)

This Tom Hanks Story Will Help You Feel Less Bad - The New York Times »

I cried more than once while reading this profile of Tom Hanks. Just lovely.

My Obsession With the Bon Appetit Cinematic Universe »

Throwback to that moment last year when my entire YouTube home screen was taken up by Brad Leone, so this one really hits home.

(Also, the “Bon Appetit Cinematic Universe”? 😗👌)