johnke.me

Talk Digital: Censorship in the Gaming Sector

The Digital Hub is once again throwing an elaborate, extravagant exhibition, and once again, they’re focusing on video games. Ordinarily, the Digital Hub’s exhibitions are of little interest to me. They remind me of the time during the the dot-com boom when the company I worked for threw large cocktail parties every week, inviting all their friends around to come and get drunk for free. Everyone seems to be enjoying themselves as much as they can without drawing attention to the fact that the emperor is stark bollock naked.

However, their talk about censorship caught my eye for a number of reasons, not least of which the fact that I was invited along by one of the panelists. The first, and hopefully last time I’ll ever be on an email distribution list with Ryan Tubridy.

The talk was actually quite interesting, in spite of the fact that not a whole lot was actually said. Well, there were a lot of words thrown about, but not a lot of points were actually made. This is especially true of the speaker from Trinity College who spoke for ten minutes without saying anything that hadn’t already been said. There was a lot of roundabout talk about self-regulation and the importance of classification, but one of the key issues – the one of “what have we got to protect the children from” – seemed to get lost in the discussion.

Most astounding were the comparisons being made. Karlin Lillington, a fairly tech-savvy young lady, made the comparison between parents letting kids play violent video games and parents letting kids drink alcohol. Likewise, someone else made a comparison to physical/sexual abuse of children.

I mean, let’s not get carried away here, guys.

Although, in the case of alcohol, it seems like an obvious link (giving children access to something they’re not supposed to have), neither of these comparisons hold up to any kind of critical thinking, and only serve to further confuse an already-complicated and emotionally charged issue.

Another thing that came up was America’s Army, one of the most-quoted examples of the dangers of videogames because of its primary use as a ‘recruiting tool’ for the U.S. Army. Although it certainly is a recruiting tool, it is not used to help show people how much fun it is to kill things in the army - if you weren’t already inclined towards joining the army, this game would most certainly not persuade you. Instead, the U.S. Army hope that people who are already predisposed towards this kind of behaviour will play the game, and when they finally do sign up, the recruitment office can instantly call up the player’s stats, to see how well their potential recruit did.

Towards the end, I think everyone was in agreement that censorship was the wrong way to approach this issue, and that classification and education were the way to go. A particularly funny moment came when one of the organisers found out that GTA gives you the ability to have sex with prostitutes, then beat them up and get your money back. “My teenage boys play that game, and I never knew about that.” Cue many sheepish looks when it was pointed out that this game was rated “18”, and her boys shouldn’t have been playing it in the first place. But how does one classify a game like Spore, for example, which is so completely open-ended that virtually anything is possible?

The debate about regulation raised an interesting question, and one that I’ll be thinking about for quite a while… how exactly does one educate parents? Point of sale education isn’t good enough. Part of the problem comes from the perception that “games” are the same as “toys” and, as such, all acceptable for kids. How do we convince parents that there are games made explicitly for adults?

Domestic Instiki

Since we’ve got broadband again, I’m finally getting to play with all the nifty things I’d had ideas about, but no way of executing. The first of these is a local Instiki server at home.

I use this all the time in work for note keeping and simple project management. At home, I’m finding a hundred different ways to use it.

Like keeping track of recipes.

I like to try out a whole bunch of different recipes. Nothing too fancy - I don’t make my own chicken stock or anything like that - but I do try to go beyond the simple food strategy of meat-and-a-tin-of-sauce. This doesn’t always go to plan. The most recent food-related disaster was my attempt at making a chicken maryland, which turned out squishy and odd-tasting. Live and learn.

Using instiki, I threw together a “web” called “FoodWeLike”, where I’m keeping track of the ingredients of the recipes that work for us, as well as simple cooking instructions. This is mainly useful because we have a central repository of ingredients and recipes (instead of trying to remember which cookery book had what), but any web server (or file server) could do this. Instikis is particularly useful because as well as a way to easily edit these, it gives us the ability to easily categorise the recipes any way we like - for example, “We really like”, “We occasionally like”, and “We don’t like”. We’re also able to organise these into weekly meal plans. And, most usefully, plan our weekly shopping run using a page called “ShoppingList” where we can just paste the ingredients from other pages, or update as we run out of something.

And this is just one a hundred ways Instiki is useful in a domestic environment. Well, our domestic environment.

(By the way, I know this could probably be achieved using any wiki software, but I’m specifically choosing Instiki because of its simplicity of installation and also because, right now, I have a major boner for apps built with Ruby on Rails)

Star Wars

While I was in UGC, getting tickets for Hitchhiker’s Guide to the Galaxy, I figured - what the hell…

Bleedin' Spyware

I’m putting it down to a momentary lapse in concentration.

Esat told us our line went “live” on Friday, so I spent a while trying to remember what my username and password was. I must have spent a good half hour trying various combinations (It turns out the username goes in the form of $username@iolbb, not @iolbb.ie as the salesman told me).

So when I finally did get the right combination, I was so thrilled at having broadband at home again that I left the laptop for a few minutes to go bop around the room. I must have bopped for less than 10 minutes before I realised I’d left a Windows machine connected directly to the internet.

Too late.

And so, my first few hours of broadband are being spent de-fucking my laptop. It must have five different types of spyware on there, and no one tool is catching it all. Although, loathe as I am to admit it, Microsoft’s Antispyware has, so far, been the best, having already caught four things. There are still a couple of other things left on there, if I’m reading windump and ’netstat -ao’ right.

I hate the internet.