Great article about how indie game devs are handling sudden financial success. Favourite line is this, about Davey Wreden, the creator of the Stanley Parable, on how he’d ground himself:
Wreden returned home having decided how, if his game sold well, he would spend the money. “He said that he would go to the store and buy the cheapest and most expensive salmon,” Ismail recalled. Wreden would then cook the two fish side by side and conduct a taste test to see whether the cost difference was justified.
Despite the fact they’re a small team, the Astronauts are pushing the boundary of “whoa” visuals in videogames. This lengthy blog post explains how they’re doing it (spoiler: photogrammetry)
The makers of The Vanishing of Ethan Carter on how games today are created with an artificial “lure” to pull the players through the level (like the yellow landmarks in The Last of Us) and how this makes the game world feel synthetic and unnatural.
This is amazing. Without spoiling much: his favourite piece of software is the remote control software for the M153 50 caliber machine gun. His second favourite is the Smart Voice Recorder for Android.
I have the weirdest hetero man-crush on Casey Neistat. This behind-the-scenes video of how he works reminds me a lot of Stanley Kubrick’s Boxes, just how weirdly obsessive he becomes about every little thing. C.f. Neistat’s organisation of little red boxes according to the relationship of contents of the box to the other boxes around it.