Great article about how indie game devs are handling sudden financial success. Favourite line is this, about Davey Wreden, the creator of the Stanley Parable, on how he’d ground himself:

Wreden returned home having decided how, if his game sold well, he would spend the money. “He said that he would go to the store and buy the cheapest and most expensive salmon,” Ismail recalled. Wreden would then cook the two fish side by side and conduct a taste test to see whether the cost difference was justified.